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Digital conservation – online presentation by LVLup! Online Talks

lvlup talks tallinn digital conservation

Today’s topic at LVLup! Talks is digital conservation, presented by Morgan Stricot and and Matthieu Vlaminck from ZKM, the Center for Art and Media Karlsruhe (Zentrum für Kunst und Medien). The presentation will be hosted live on 11th June 18.00 Tallinn time. Tallinn Interactive Video Game Museum’s LVLup!  Talks is a series of conferences by world top specialists in video game preservation and digital culture. 

Morgan Stricot and and Matthieu Vlaminck are researchers at the ZKM founded in 1989. Since 1997 it is located in a listed industrial building in Karlsruhe, Germany, a former munitions factory. The ZKM organizes special exhibitions and thematic events, conducts research and produces works on the effects of media, digitization, and globalization, and offers public as well as individualized communications and educational programs.

Morgane Stricot is a conservator-restorer and head of digital conservation ZKM | Center for Art and Media Karlsruhe, Germany. She is a PhD candidate at PAMAL, préservation et archéologie des arts médiatiques with a PhD project on the methods and limits of media archaeology as a preservation theory. In 2015 she won the Leonardo award at The Emerging Researchers’ Symposium »Media Art Histories Re-Create« in Montréal.

Matthieu Vlaminck is a recent graduate of the National Diploma of Visual Arts at the Ecole Supérieure d’Art d’Avignon. He also holds a diploma in programming/network – which helped him developing a video game – and in music (cello). He acquired the skills of using 2-D and 3-D software while he was still in high school and has always been fascinated by information technology and digital archaeology. His current specialization is the preservation and restoration of 3-D computer-generated cinema models. An example of his work is the remastering/retexturing of the USS Titan for the cover of David Mack’s book »Star Trek: Titan – Fortune of War«. As an Archivist in Residence, Matthieu’s research focuses on the preservation of digital art, notably on commercial products as part of artworks (maintenance/adaptation of historical and obsolete commercial software/API for the sake of art preservation), and the archiving of artworks using 3-D visualization.

The ZKM | Collection includes approximately 8,000 works from the twentieth and twenty-first centuries. In this collection, ZKM has collected and/or produced about 169 digital artworks and about 100 analog video sculptures and installations. The ZKM is following a cross-disciplinary/cross-department model, which is the most effective model for such large media and digital art collection. Two departments share this responsibility: Wissen (Collection, Archives & Research) and Museum and Exhibition Technical Services. This cross-disciplinary team is composed of specialists coming from different fields such as computer science, art history, restoration and engineering with specific knowledge in cybernetics, historical computers and operating systems (MAC Classic, SGI, DEC …), software development and electrical engineering. Since its creation, the ZKM has always been a place of experimentation in exhibition scenography, presentation and mediation of digital and media artworks. It is only natural that the conservation of its digital and media art collection is following the same path. The ZKM conservation team has always been encouraged and free to experiment and transform researches and theories into hands-on procedures for the collection. Morgane Stricot and Matthieu Vlaminck are presenting a case-based overview of the different conservation strategies used to maintain old digital artworks alive, from duplicating to porting as well as license hacking and Frankenstein practices.


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